⌦ Adventure ⌦ Game Design ⌦ Science Fiction ⌦ Offworlders
A work in progress adventure for Offworlders, written in Markdown.
Title generated from Chris Bissette’s Title Generator tool for the 2021 Random Adventure Jam.
The final version is available for download here.
Welcome to Eremus XII.
A sad backwater planet abandoned by the rest of the Galaxy. A blood orange tundra stretches unendingly below Gradient Suns, a yellow and red dwarf star.
After the local mine dried up, the only point of interest on this rock became Clio Spaceport. A small town made up of buildings hobbled-together from old starships and shipping containers.
Clio Spaceport
Bulletin Board
Sumail
Wise solar farmer who just wants to be left alone and protect his family. Has mysterious past. Dark skin, bushy grey mustache. Wears coveralls and a snoopy cap.
Servo77
Sassy robot attendant of Sumail.
Batrach
HP: 3 AC: 2 DMG: 1D6
Anuran guide and local to Clio Spaceport. Wears a deepspace hydrosuit and duster.
Overland rig - 2c/day
Tundra skimmer - 1c/day
Cargo tug - 1c/day
A gang of bandits has stolen several batteries and power converters from a local farmer, Sumail. Without the batteries his solar farm will not be able to supply power to Clio Spaceport, disrupting the livelihoods and businesses of its citizens.
Sumail is able to pay 63 credits for anyone that is able to find and return the batteries.
The bandits have escaped to an abandoned mine and cavern system on the outskirts of town. If needed, one of the local guns for hire, Batrach, has offered to go with and assist you.
Underneath the 2 suns there are different kinds of energy that it generates. 1 is more potent and thusly more powerful than the other.
The bandits are part of an environmental protection group. They are attempting to smuggle the embryos of an alien species, endangered by terraforming taking place on the nearby world of Periculus II.
In their makeshift starship, docked in the Silo, there is a cryonic chamber storying the embryos.
CW: Claustrophobia
The planet has a cavern system with several air pockets and pools of water.
Vending machine with robotic legs that wanders throughout the caverns.
[Qty]
Bounty: 1d3x10c
HP: 5 AC: 1 DMG: 1D6
2d6 | Given Name | Surname |
---|---|---|
1 | Andrea | Moore |
2 | Marcos | Guerrero |
3 | Perry | Jokovich |
4 | Maria | Baker |
5 | Kaia | Numari |
6 | Lamar | St. John |
Bandit Leader: Rhys Barlow
Bounty: 320c
HP: 8 AC: 1 DMG: 1D6+2
Violetpike HP: 12 AC: 3 DMG: Higher of 2D6+1
Also known as the Violetcrest, a massive scaled primate native to Eremus XII. It has four-arms, each with three clawed digits. Named for the distinctive purple spikes that line its head and back.
Rockscraper HP: 3 AC: 3 DMG: Lower of 2d6
Crab-like crustaceans with green and blue shells that harvest, or scrape, algaes and mosses from the local, moisture-rich cave systems.
Malfunctioning Robot HP: 3 AC: 1 DMG: 1d6
Lost humanoid robot used as couriers or manual labor in Clio.
The default setting in Offworlders assume all player characters are Human. Below Gradient Suns adds a new playable species.
Anurans (from the taxonomic order Anura)
A tailless, amphibian species (frog-like but not explicitly) hailing from the Anura Expanse. Their technology is as advanced as anything else that can be found in the galaxy and their peoples just as diverse.
Their physiology allows them to process both oxygen-rich atmospheres and underwater environments. In dry, desert-like environments they may wear specialized hydro-suits to aid in respiration (as they do not have lungs).
Starting Abilities Gain all of the following abilities on top of your standard class abilities.
Amphibious process both oxygen-rich atmospheres and underwater environments. Must wear a Hydrosuit in dry environments to aid in respiration. In dry environments without a suit, roll Strength with 3d6 and drop the highest.
Additional Abilities The following abilities are optional and can be taken in place of standard class abilities.
Leap Once per scene, you can make a mighty leap to a nearby location you can see.
Poisonous Your skin secretes a powerful toxin. If an organic being makes contact with your skin, you may choose to release this toxin, causing 1 damage.
Tongue Use your powerful tongue as another, prehensile-like limb. You can easily move small objects but for larger objects you must make a Strength Test.
Nightvision “Frogs are nocturnal, and their eyes contain a layer of tissue called tapetum lucidum, which is not present in the human eye, that allows them to see at night. This is what produces eyeshine, seen in the photo below and in photos of cats and other animals with this tissue.”