There are a ton of resources online and in print for good design practices. Keeping track of them can be unwieldy and I usually lose my favorites in a sea of unread bookmarks.
Bookmarks can also be difficult to share and compile so here is a list of some of my favorite resources. This is as much for anyone reading as it is for myself to act as an easy archive1 to pull from when starting a new project.
These are listed in order of which I go to first when starting a new project.
Clay also does great breakdowns of design in specific RPGs. This one primarily focuses on use of the Grid in publication layout.
Master Class in a thread.
I originally started this post because I wanted to share how much I was enjoying the print book. In the process of writing this I discovered it’s available almost entirely online.
This might replace my previous stance of Butterick’s being one of the most comprehensive online resources.
While heavily salted with authorial opinion, this was one of the first resources I discovered when I wanted to get into design and before I was able to do so full-time. It remains one of the most informative resources for type and design to date.
The cliff notes version can be found here.
A great resource for training basics on things like bezier curves, boolean shapes, color theory, and k e r n i n g.
Also available online (see above).
I’ve yet to use some of the vector packs but they look great and this guy also does extremely helpful tutorial videos.
Has asset backs and brushes specifically to work with Affinity.
I abuse these assets. I should probably stop. But the best thing about this shop is they have Affinity specific assets.
This Twitter thread specifically goes into resources for accessibility in color theory. That’s something that I am interesting in moving forward and I always try to keep in mind during my process.
Typically Free for Commercial Use
Not a foundry in of itself but a repository of font families.
I’ve avoided this pun for a long time but I think I finally need to embrace it.↩︎